The Wages of Death Are Sin

Gaming — Bryant on August 19, 2008 at 4:36 pm

As an entry in this month’s RPG Carnival, I took a line of attack from Amagi Games; here’s a mini-system/technique for mechanically providing greater weight to the death of NPCs. This is sort of vaguely in the vicinity of being on-topic — the subject is character death, failing to specify player characters, after all. And undeath can be metaphorical. Or so I claim.

Following the cut, a list of steps.
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RPG Carnival

Gaming — Bryant on August 7, 2008 at 9:55 pm

The Core Mechanic wants to get an RPG Carnival started, which is pretty cool. Carnival, in blog terms, is a once a month thing where a lot of different blogs write on a topic and the host does a big wrapup post linking to all of them. Generally the host changes each month. I thought about doing one at 20×20, but by the time I had the idea I’d run out of steam.

The theme of the month is character death and resurrection. I’ll be trying to come up with something smart to say.

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